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A collection of 2 posts
Tutorial: Diffusion Limited Aggregation in Geometry Nodes
Tutorial

Tutorial: Diffusion Limited Aggregation in Geometry Nodes

I recently had the chance to meet the great Andy Lomas on a conference, and his custom CUDA code for simulating cell growth and diffusion limited aggregation processes sparked the idea in me to explore this concept in geometry nodes. Diffusion limited aggregation essentially works like this: 1. Start with
29 Apr 2025 5 min read
Wormhole Generator
Artwork

Wormhole Generator

This was one of my favorite personal projects from 2022. It was one of the first scenes where I started to explore large scale structures in space. The earth textures were from NASA, I think. The portal itself were basically JSplacement textures as displacement maps, and the small spaceship was
31 Dec 2024 1 min read
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